art director and Principle concept artist with 15 years in the entertainment industry, bringing imaginative worlds to life across multiple award-winning and high-profile games.
Her credits include the two-time BAFTA-winning Sackboy: A Big Adventure, Dead Island 2, Jumanji: The Next Level, Southfield (Radical Forge), Project Astrid (Splash Damage), Remedy Entertainment’s upcoming FBC: Firebreak, and Snake Pass, one of the first games released on the Nintendo Switch. Known for combining strong visual storytelling with stylistic originality, she has worked across both AAA and AA titles.
Outside of games, she is an award-winning illustrator and fine artist, bringing a deep understanding of narrative world-building and visual design to every project. With a BA Hons in Fine Art from Leeds School of Art and a background spanning visual development, illustration, and team leadership, she specialises in setting the visual tone of a project from the ground up.
Realistic Work
Stylised Work